Essentially, you're plundering a giant mountain with dozens of encounters along the way.
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All stolen by the evil wizard Karaptis who vanished centuries ago into the mountain with gnomes and was never heard from again until now. You're basically on a quest to recover three magical weapons that are all sentient: A trident, a war hammer, and a sword. While Plume Mountain is considered one of the best adventures D&D ever putĀ out but is also one of the hardest adventures in their entire library. This one is definitely built for a big party to navigate over the course of a couple sessions, or if you dare, one long session. I've only played it once in my life and never made it to the end because there's just so much poison along the way. It takes you on a quest through the tomb of a dead wizard named Acerarak, the simplistic goal of the adventure is to make it to the end and kill Acerarak while avoiding the hundreds of traps you could run into throughout his tomb. Tomb Of Horrors is a Gary Gygax original, using First Edition mechanics and later adapted for the A&D& ruleset. There are some wide gaps in there, but you're basically getting adventures from AD&D, Third Edition, and Fifth Edition.
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![tales from the yawning portal sunless citadel pdf tales from the yawning portal sunless citadel pdf](https://i.imgur.com/T2QUnFV.png)
The complete list is: Time Of Horrors (1978), While Plume Mountain (1979), The Hidden Shrine Of Tamoachan (1980), Against The Giants (1981), The Sunless Citadel (2000), The Forge Of Fury (2000) and Dead In Thay (2014). These are classic original adventures from D&D's past from different parts of the series' cannon. This book is technically seven different adventures rolled into one, and they're not casual throwaway stories, either.